

The West Was Lost
http://www.zeros2heroes.com/content/comic/view/id/808303
Elizabeth Lameman
Canada, 2009, Online Interactive Comic Book
The West Was Lost is an experimental, non-linear graphic novel which was developed by Zeros 2 Heroes after winning the Comic Creation Nation: APTN Contest. Nezette is the leader of The Sovereign, a group of Indigenous warriors who are determined to rid the west of the intruding Zhaagnaash people. With their land threatened, Nezette leads her people in resistance by putting flame to the oil wells polluting their territories. But Nezette must also face her own inner demons, including the Windigo inside her.

Artist Archer Pechawis created this flash site as part of multimedia artist Paul Wong’s 5, a series of five site-specific events that took place during the Olympic and Paralympic Winter Games in Vancouver. The 5 unique productions took the public on extraordinary journeys through real, invented and imagined places, and showcased the work of dozens of artists including Rebecca Belmore, Dana Claxton, Skeena Reese and John Greyson.

Using video and interactive photography of the graffiti that adorns (some would say vandalizes) the walls and monuments around Quebec City, this interactive new media work meditates on the history of the “Old City.” While official monuments celebrate the past and inspire us with shared ideals, they are also a means of expressing and propagating dominant myths and official historical narratives. They are intended to bolster the power of the state through heroic imagery while suppressing or distorting alternative interpretations of history. The graffiti in these spaces is in part an act of (re)claiming a space or place for personal expression within a public forum. This type of expression is marginalized and even criminalized within our society, but it is not uncommon for people to claim this space and express their views through these acts of public intervention.

Mobile: tddd.kcadams.net
Facebook: /kcadams/tddd
Like the childhood game, the viewer is given three choices: Truth, Dare or Double Dare. A random instruction is pulled from a database that challenges the viewer to participate with the environment around them. For Truth, you may be told to ‘Order a drink at a bar and tell the bartender about your first drunk experience,’ ‘Tell your partner/friend some constructive criticism.’ For Dare, perhaps ‘pet the next dog you encounter,’ or ‘turn to the person beside you in transit and point out something that is thought-provoking.’ If you choose Double Dare, it may be ‘start dancing on the spot, whether you hear music or not,’ or ‘stop a random stranger and tell them how stunning their eyes are’.
Are you ready for the challenge?

Otsì:! Rise of the Kanien’kehá:ka Legends is the “boss” level of a video game. In it, you take on the role of an Iroquois hunter and must save your village from a horrible monster, the Flying Head. You must make your way across a dark and brooding pre-contact landscape, besting creatures from various Mohawk stories along the way. Each of these creatures tells its own story; some help you, some hinder you. Once you make it to your village, you must use the information you have gathered from the characters on your journey to vanquish the Fly- ing Head. Can you listen, learn and fight well enough to do it? Otsì:! was developed by Mohawk students during a year-long pilot workshop called Skins, given by Aborigi- nal Territories in Cyberspace in collaboration with the senior art class at the Kahnawake Survival School and Obx Labs at Concordia University.